Properties
class
class: string
construction
construction: {
availableIn: {
aviation: boolean;
exchange: boolean;
heavy: boolean;
light: boolean;
limited: boolean;
};
constructionTime: string;
}
Type declaration
-
availableIn: {
aviation: boolean;
exchange: boolean;
heavy: boolean;
light: boolean;
limited: boolean;
}
-
aviation: boolean
-
exchange: boolean
-
heavy: boolean
-
light: boolean
-
limited: boolean
-
constructionTime: string
enhanceValue
enhanceValue: Map<Stat, number>
fleetTech
fleetTech: {
statsBonus: {
collection?: Bonus;
maxLevel?: Bonus;
};
techPoints: {
collection: number;
maxLevel: number;
maxLimitBreak: number;
total: number;
};
}
Type declaration
-
statsBonus: {
collection?: Bonus;
maxLevel?: Bonus;
}
-
Optional
collection?: Bonus
-
Optional
maxLevel?: Bonus
-
techPoints: {
collection: number;
maxLevel: number;
maxLimitBreak: number;
total: number;
}
-
collection: number
-
maxLevel: number
-
maxLimitBreak: number
-
total: number
gallery
gallery: GalleryItem[]
hexagon
hexagon: [number, number, number, number, number, number]
hullType
hullType: string
limitBreaks
limitBreaks: LimitBreaks[]
misc
misc: {
artist?: Artist;
pixiv?: Artist;
twitter?: Artist;
voice?: Artist;
web?: Artist;
}
Type declaration
-
Optional
artist?: Artist
-
Optional
pixiv?: Artist
-
Optional
twitter?: Artist
-
Optional
voice?: Artist
-
Optional
web?: Artist
names
names: {
cn: string;
code: string;
en: string;
jp: string;
kr: string;
}
Type declaration
-
cn: string
-
code: string
-
en: string
-
jp: string
-
kr: string
nationality
nationality: string
obtainedFrom
obtainedFrom: {
fromMaps: string[];
obtainedFrom: string;
}
Type declaration
-
fromMaps: string[]
-
obtainedFrom: string
rarity
rarity: Rarity
retrofit
retrofit: boolean
retrofitHullType
retrofitHullType: string
retrofitId
retrofitId: string
retrofitProjects
retrofitProjects: Map<string, RetrofitProject>
scrapValue
scrapValue: {
coin: number;
medal: number;
oil: number;
}
Type declaration
-
coin: number
-
medal: number
-
oil: number
skills
skills: Skill[]
skins
skins: Skin[]
slots
slots: [Slot, Slot, Slot]
stars
stars: {
stars: string;
value: number;
}
Type declaration
-
stars: string
-
value: number
stats
stats: {
baseStats: Stats;
level100: Stats;
level100Retrofit?: Stats;
level120: Stats;
level120Retrofit?: Stats;
}
Type declaration
-
baseStats: Stats
-
level100: Stats
-
Optional
level100Retrofit?: Stats
-
level120: Stats
-
Optional
level120Retrofit?: Stats
thumbnail
thumbnail: string
wikiUrl
wikiUrl: string