Hierarchy

Properties

class: string
construction: {
    availableIn: {
        aviation: boolean;
        exchange: boolean;
        heavy: boolean;
        light: boolean;
        limited: boolean;
    };
    constructionTime: string;
}

Type declaration

  • availableIn: {
        aviation: boolean;
        exchange: boolean;
        heavy: boolean;
        light: boolean;
        limited: boolean;
    }
    • aviation: boolean
    • exchange: boolean
    • heavy: boolean
    • light: boolean
    • limited: boolean
  • constructionTime: string
enhanceValue: Map<Stat, number>
fleetTech: {
    statsBonus: {
        collection?: Bonus;
        maxLevel?: Bonus;
    };
    techPoints: {
        collection: number;
        maxLevel: number;
        maxLimitBreak: number;
        total: number;
    };
}

Type declaration

  • statsBonus: {
        collection?: Bonus;
        maxLevel?: Bonus;
    }
    • Optional collection?: Bonus
    • Optional maxLevel?: Bonus
  • techPoints: {
        collection: number;
        maxLevel: number;
        maxLimitBreak: number;
        total: number;
    }
    • collection: number
    • maxLevel: number
    • maxLimitBreak: number
    • total: number
gallery: GalleryItem[]
hexagon: [number, number, number, number, number, number]
hullType: string
id: string
limitBreaks: LimitBreaks[]
misc: {
    artist?: Artist;
    pixiv?: Artist;
    twitter?: Artist;
    voice?: Artist;
    web?: Artist;
}

Type declaration

  • Optional artist?: Artist
  • Optional pixiv?: Artist
  • Optional twitter?: Artist
  • Optional voice?: Artist
  • Optional web?: Artist
names: {
    cn: string;
    code: string;
    en: string;
    jp: string;
    kr: string;
}

Type declaration

  • cn: string
  • code: string
  • en: string
  • jp: string
  • kr: string
nationality: string
obtainedFrom: {
    fromMaps: string[];
    obtainedFrom: string;
}

Type declaration

  • fromMaps: string[]
  • obtainedFrom: string
rarity: Rarity
retrofit: boolean
retrofitHullType: string
retrofitId: string
retrofitProjects: Map<string, RetrofitProject>
scrapValue: {
    coin: number;
    medal: number;
    oil: number;
}

Type declaration

  • coin: number
  • medal: number
  • oil: number
skills: Skill[]
skins: Skin[]
slots: [Slot, Slot, Slot]
stars: {
    stars: string;
    value: number;
}

Type declaration

  • stars: string
  • value: number
stats: {
    baseStats: Stats;
    level100: Stats;
    level100Retrofit?: Stats;
    level120: Stats;
    level120Retrofit?: Stats;
}

Type declaration

  • baseStats: Stats
  • level100: Stats
  • Optional level100Retrofit?: Stats
  • level120: Stats
  • Optional level120Retrofit?: Stats
thumbnail: string
wikiUrl: string

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