Hierarchy

Properties

Properties

hard: {
    airSupremacy: {
        actual: number;
        superiority: number;
        supremacy: number;
    };
    baseXP: {
        bossFleet: number;
        largeFleet: number;
        mediumFleet: number;
        smallFleet: number;
    };
    bossKillsToClear: number;
    code: string;
    enemyLevel: {
        boss: string;
        bossLevel: number;
        mobLevel: number;
    };
    equipmentBlueprintDrops: string[];
    fleetRestrictions: {
        fleet1: object;
        fleet2: object;
    };
    introduction: string;
    mapDrops: string[];
    nodeMap: {
        height: number;
        map: any[];
        nodes: Node[];
        width: number;
    };
    requiredBattles: number;
    shipDrops: string[];
    starConditions: string[];
    statRestrictions: {
        averageLevel: number;
        aviation: number;
        firepower: number;
    };
    threeStarRewards: Reward[];
    title: string;
    unlockRequirements: {
        requiredLevel: number;
        text: string;
    };
}

Type declaration

  • airSupremacy: {
        actual: number;
        superiority: number;
        supremacy: number;
    }
    • actual: number
    • superiority: number
    • supremacy: number
  • baseXP: {
        bossFleet: number;
        largeFleet: number;
        mediumFleet: number;
        smallFleet: number;
    }
    • bossFleet: number
    • largeFleet: number
    • mediumFleet: number
    • smallFleet: number
  • bossKillsToClear: number
  • code: string
  • enemyLevel: {
        boss: string;
        bossLevel: number;
        mobLevel: number;
    }
    • boss: string
    • bossLevel: number
    • mobLevel: number
  • equipmentBlueprintDrops: string[]
  • fleetRestrictions: {
        fleet1: object;
        fleet2: object;
    }
    • fleet1: object
    • fleet2: object
  • introduction: string
  • mapDrops: string[]
  • nodeMap: {
        height: number;
        map: any[];
        nodes: Node[];
        width: number;
    }
    • height: number
    • map: any[]
    • nodes: Node[]
    • width: number
  • requiredBattles: number
  • shipDrops: string[]
  • starConditions: string[]
  • statRestrictions: {
        averageLevel: number;
        aviation: number;
        firepower: number;
    }
    • averageLevel: number
    • aviation: number
    • firepower: number
  • threeStarRewards: Reward[]
  • title: string
  • unlockRequirements: {
        requiredLevel: number;
        text: string;
    }
    • requiredLevel: number
    • text: string
id: string
names: {
    cn: string;
    en: string;
    jp: string;
}

Type declaration

  • cn: string
  • en: string
  • jp: string
normal: {
    airSupremacy: {
        actual: number;
        superiority: number;
        supremacy: number;
    };
    baseXP: {
        bossFleet: number;
        largeFleet: number;
        mediumFleet: number;
        smallFleet: number;
    };
    bossKillsToClear: number;
    clearRewards: {
        coin: number;
        cube: number;
        ship: string;
    };
    code: string;
    enemyLevel: {
        boss: string;
        bossLevel: number;
        mobLevel: number;
    };
    equipmentBlueprintDrops: string[];
    introduction: string;
    mapDrops: string[];
    nodeMap: {
        height: number;
        map: any[];
        nodes: Node[];
        width: number;
    };
    requiredBattles: number;
    shipDrops: string[];
    starConditions: string[];
    threeStarRewards: Reward[];
    title: string;
    unlockRequirements: {
        requiredLevel: number;
        text: string;
    };
}

Type declaration

  • airSupremacy: {
        actual: number;
        superiority: number;
        supremacy: number;
    }
    • actual: number
    • superiority: number
    • supremacy: number
  • baseXP: {
        bossFleet: number;
        largeFleet: number;
        mediumFleet: number;
        smallFleet: number;
    }
    • bossFleet: number
    • largeFleet: number
    • mediumFleet: number
    • smallFleet: number
  • bossKillsToClear: number
  • clearRewards: {
        coin: number;
        cube: number;
        ship: string;
    }
    • coin: number
    • cube: number
    • ship: string
  • code: string
  • enemyLevel: {
        boss: string;
        bossLevel: number;
        mobLevel: number;
    }
    • boss: string
    • bossLevel: number
    • mobLevel: number
  • equipmentBlueprintDrops: string[]
  • introduction: string
  • mapDrops: string[]
  • nodeMap: {
        height: number;
        map: any[];
        nodes: Node[];
        width: number;
    }
    • height: number
    • map: any[]
    • nodes: Node[]
    • width: number
  • requiredBattles: number
  • shipDrops: string[]
  • starConditions: string[]
  • threeStarRewards: Reward[]
  • title: string
  • unlockRequirements: {
        requiredLevel: number;
        text: string;
    }
    • requiredLevel: number
    • text: string

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