Properties
hard
hard: {
airSupremacy: {
actual: number;
superiority: number;
supremacy: number;
};
baseXP: {
bossFleet: number;
largeFleet: number;
mediumFleet: number;
smallFleet: number;
};
bossKillsToClear: number;
code: string;
enemyLevel: {
boss: string;
bossLevel: number;
mobLevel: number;
};
equipmentBlueprintDrops: string[];
fleetRestrictions: {
fleet1: object;
fleet2: object;
};
introduction: string;
mapDrops: string[];
nodeMap: {
height: number;
map: any[];
nodes: Node[];
width: number;
};
requiredBattles: number;
shipDrops: string[];
starConditions: string[];
statRestrictions: {
averageLevel: number;
aviation: number;
firepower: number;
};
threeStarRewards: Reward[];
title: string;
unlockRequirements: {
requiredLevel: number;
text: string;
};
}
Type declaration
-
airSupremacy: {
actual: number;
superiority: number;
supremacy: number;
}
-
actual: number
-
superiority: number
-
supremacy: number
-
baseXP: {
bossFleet: number;
largeFleet: number;
mediumFleet: number;
smallFleet: number;
}
-
bossFleet: number
-
largeFleet: number
-
mediumFleet: number
-
smallFleet: number
-
bossKillsToClear: number
-
code: string
-
enemyLevel: {
boss: string;
bossLevel: number;
mobLevel: number;
}
-
boss: string
-
bossLevel: number
-
mobLevel: number
-
equipmentBlueprintDrops: string[]
-
fleetRestrictions: {
fleet1: object;
fleet2: object;
}
-
fleet1: object
-
fleet2: object
-
introduction: string
-
mapDrops: string[]
-
nodeMap: {
height: number;
map: any[];
nodes: Node[];
width: number;
}
-
height: number
-
map: any[]
-
nodes: Node[]
-
width: number
-
requiredBattles: number
-
shipDrops: string[]
-
starConditions: string[]
-
statRestrictions: {
averageLevel: number;
aviation: number;
firepower: number;
}
-
averageLevel: number
-
aviation: number
-
firepower: number
-
threeStarRewards: Reward[]
-
title: string
-
unlockRequirements: {
requiredLevel: number;
text: string;
}
-
requiredLevel: number
-
text: string
names
names: {
cn: string;
en: string;
jp: string;
}
Type declaration
-
cn: string
-
en: string
-
jp: string
normal
normal: {
airSupremacy: {
actual: number;
superiority: number;
supremacy: number;
};
baseXP: {
bossFleet: number;
largeFleet: number;
mediumFleet: number;
smallFleet: number;
};
bossKillsToClear: number;
clearRewards: {
coin: number;
cube: number;
ship: string;
};
code: string;
enemyLevel: {
boss: string;
bossLevel: number;
mobLevel: number;
};
equipmentBlueprintDrops: string[];
introduction: string;
mapDrops: string[];
nodeMap: {
height: number;
map: any[];
nodes: Node[];
width: number;
};
requiredBattles: number;
shipDrops: string[];
starConditions: string[];
threeStarRewards: Reward[];
title: string;
unlockRequirements: {
requiredLevel: number;
text: string;
};
}
Type declaration
-
airSupremacy: {
actual: number;
superiority: number;
supremacy: number;
}
-
actual: number
-
superiority: number
-
supremacy: number
-
baseXP: {
bossFleet: number;
largeFleet: number;
mediumFleet: number;
smallFleet: number;
}
-
bossFleet: number
-
largeFleet: number
-
mediumFleet: number
-
smallFleet: number
-
bossKillsToClear: number
-
clearRewards: {
coin: number;
cube: number;
ship: string;
}
-
coin: number
-
cube: number
-
ship: string
-
code: string
-
enemyLevel: {
boss: string;
bossLevel: number;
mobLevel: number;
}
-
boss: string
-
bossLevel: number
-
mobLevel: number
-
equipmentBlueprintDrops: string[]
-
introduction: string
-
mapDrops: string[]
-
nodeMap: {
height: number;
map: any[];
nodes: Node[];
width: number;
}
-
height: number
-
map: any[]
-
nodes: Node[]
-
width: number
-
requiredBattles: number
-
shipDrops: string[]
-
starConditions: string[]
-
threeStarRewards: Reward[]
-
title: string
-
unlockRequirements: {
requiredLevel: number;
text: string;
}
-
requiredLevel: number
-
text: string