Properties
hard
hard: { 
    airSupremacy: { 
        actual: number; 
        superiority: number; 
        supremacy: number; 
    }; 
    baseXP: { 
        bossFleet: number; 
        largeFleet: number; 
        mediumFleet: number; 
        smallFleet: number; 
    }; 
    bossKillsToClear: number; 
    code: string; 
    enemyLevel: { 
        boss: string; 
        bossLevel: number; 
        mobLevel: number; 
    }; 
    equipmentBlueprintDrops: string[]; 
    fleetRestrictions: { 
        fleet1: object; 
        fleet2: object; 
    }; 
    introduction: string; 
    mapDrops: string[]; 
    nodeMap: { 
        height: number; 
        map: any[]; 
        nodes: Node[]; 
        width: number; 
    }; 
    requiredBattles: number; 
    shipDrops: string[]; 
    starConditions: string[]; 
    statRestrictions: { 
        averageLevel: number; 
        aviation: number; 
        firepower: number; 
    }; 
    threeStarRewards: Reward[]; 
    title: string; 
    unlockRequirements: { 
        requiredLevel: number; 
        text: string; 
    }; 
}
Type declaration
- 
airSupremacy: { 
 actual: number;
 superiority: number;
 supremacy: number;
 }
- 
actual: number
- 
superiority: number
- 
supremacy: number
 
- 
baseXP: { 
 bossFleet: number;
 largeFleet: number;
 mediumFleet: number;
 smallFleet: number;
 }
- 
bossFleet: number
- 
largeFleet: number
- 
mediumFleet: number
- 
smallFleet: number
 
- 
bossKillsToClear: number
- 
code: string
- 
enemyLevel: { 
 boss: string;
 bossLevel: number;
 mobLevel: number;
 }
- 
boss: string
- 
bossLevel: number
- 
mobLevel: number
 
- 
equipmentBlueprintDrops: string[]
- 
fleetRestrictions: { 
 fleet1: object;
 fleet2: object;
 }
- 
fleet1: object
- 
fleet2: object
 
- 
introduction: string
- 
mapDrops: string[]
- 
nodeMap: { 
 height: number;
 map: any[];
 nodes: Node[];
 width: number;
 }
- 
height: number
- 
map: any[]
- 
nodes: Node[]
- 
width: number
 
- 
requiredBattles: number
- 
shipDrops: string[]
- 
starConditions: string[]
- 
statRestrictions: { 
 averageLevel: number;
 aviation: number;
 firepower: number;
 }
- 
averageLevel: number
- 
aviation: number
- 
firepower: number
 
- 
threeStarRewards: Reward[]
- 
title: string
- 
unlockRequirements: { 
 requiredLevel: number;
 text: string;
 }
- 
requiredLevel: number
- 
text: string
 
 
names
names: { 
    cn: string; 
    en: string; 
    jp: string; 
}
Type declaration
- 
cn: string
- 
en: string
- 
jp: string
 
normal
normal: { 
    airSupremacy: { 
        actual: number; 
        superiority: number; 
        supremacy: number; 
    }; 
    baseXP: { 
        bossFleet: number; 
        largeFleet: number; 
        mediumFleet: number; 
        smallFleet: number; 
    }; 
    bossKillsToClear: number; 
    clearRewards: { 
        coin: number; 
        cube: number; 
        ship: string; 
    }; 
    code: string; 
    enemyLevel: { 
        boss: string; 
        bossLevel: number; 
        mobLevel: number; 
    }; 
    equipmentBlueprintDrops: string[]; 
    introduction: string; 
    mapDrops: string[]; 
    nodeMap: { 
        height: number; 
        map: any[]; 
        nodes: Node[]; 
        width: number; 
    }; 
    requiredBattles: number; 
    shipDrops: string[]; 
    starConditions: string[]; 
    threeStarRewards: Reward[]; 
    title: string; 
    unlockRequirements: { 
        requiredLevel: number; 
        text: string; 
    }; 
}
Type declaration
- 
airSupremacy: { 
 actual: number;
 superiority: number;
 supremacy: number;
 }
- 
actual: number
- 
superiority: number
- 
supremacy: number
 
- 
baseXP: { 
 bossFleet: number;
 largeFleet: number;
 mediumFleet: number;
 smallFleet: number;
 }
- 
bossFleet: number
- 
largeFleet: number
- 
mediumFleet: number
- 
smallFleet: number
 
- 
bossKillsToClear: number
- 
clearRewards: { 
 coin: number;
 cube: number;
 ship: string;
 }
- 
coin: number
- 
cube: number
- 
ship: string
 
- 
code: string
- 
enemyLevel: { 
 boss: string;
 bossLevel: number;
 mobLevel: number;
 }
- 
boss: string
- 
bossLevel: number
- 
mobLevel: number
 
- 
equipmentBlueprintDrops: string[]
- 
introduction: string
- 
mapDrops: string[]
- 
nodeMap: { 
 height: number;
 map: any[];
 nodes: Node[];
 width: number;
 }
- 
height: number
- 
map: any[]
- 
nodes: Node[]
- 
width: number
 
- 
requiredBattles: number
- 
shipDrops: string[]
- 
starConditions: string[]
- 
threeStarRewards: Reward[]
- 
title: string
- 
unlockRequirements: { 
 requiredLevel: number;
 text: string;
 }
- 
requiredLevel: number
- 
text: string